Design should reward curiosity. The best interfaces are the ones you want to keep exploring.
01ABOUT
What Maarten brings
Maarten approaches every brief like a level to crack. He's designed interactive concepts for cultural institutions, gamified learning tools, and digital experiences where the interface itself becomes the story. If you give him a constraint, he'll find the play inside it.
02RECENT WORK
A recent project from Maarten's own portfolio.
Game of Go (Nike)
An experiential running installation for Nike — Maarten studied runner behaviour in public spaces and shaped the game mechanics and interactions.
See on maartenhonig.com


